Zigzagzigal's guides. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. Zigzagzigal's guides

 
 The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and DamsZigzagzigal's guides  You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides

America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. Rise and Fall Expansion. Kongo is a wealthy cultural behemoth with huge cities. Use map pins to mark out spots six tiles. Japan can do a lot with little land and has great military potential, but also flexibility to other victory routes. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Portugal is a rich maritime civ, excellent at exploration and with some great scientific potential. 114 ratings. This means prioritizing Food and Housing during your initial expansion; Farms, Granaries, and Encampments are all worthwhile early investments. If you can stack St. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Rise and Fall Expansion. Award. Here, I detail Mapuche strategies and counter-strategies. The "Other Guides" section of every Vanilla guide has links to every other. It would be super neat to open every Civ’s section with your guide in this style, followed up with u/Zigzagzigal’s awesome more text-heavy guides. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Every civ has interesting lesser-known tricks and features. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Zigzagzigal's Guides - China (Vanilla) by Zigzagzigal If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. These guides are no longer updated. Award. Here, I detail Kongolese strategies and counter-strategies. This guide goes into plenty of detail about Assyrian strategies, uniques and how to. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. This ability makes the Zulus absolutely terrifying opponents in the medieval era. Here, I detail Nubian strategies and counter-strategies. 535K subscribers in the civ community. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) By Zigzagzigal. These guides are no longer updated. 123 ratings. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The clarifications section clears up. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Each album sale is worth 1% of a venue's base tourism yield when you. No other Civilization focuses so much on a single unit. Pre-Rise and Fall content packs. Combined with the Khmer's +1 amenity bonus for Aqueducts, the Khmer can now ignore the need for amenities from other sources for quite some time. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. Following this guide requires the Gathering Storm expansion. ago. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. A lot of things, like a lot. Here, I detail Zulu strategies and counter-strategies. Not applicable to expansion mechanics now but it's still a useful baseline for vanilla civs. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. These guides are no longer updated. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. China has early access to Canals! Canals are expensive, so it's best to wait until you're cleaning up the last early wonders before building them. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. This guide goes into plenty of detail about Persian strategies, uniques and. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. Pre-Rise and Fall content packs. honestly zigzagzigal's guides arent very good. By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. In my haste there might be a few errors here and there. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Rise and Fall Expansion. Most comparable civs wouldn't get general strength bonuses above +5,. 119 ratings. Pre-Rise and Fall content packs. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Introduction. Terminology used in this guide and not in-game is explained here. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. Germany is great for warmongering: extra military policy slot, bonus against city states, unique district for production to churn out units. A general strategy. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. start looking up guides, set goals like 4 cities by turn 50. In this chapter of Civilization 6 game guide you will find useful information about Russia. Introduction. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Some interesting points worth noting: Mechanics. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Domination is very effective for Spain. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. Since a new expansion just arrived this last week any actual written guide is classified as obsolete. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Introduction. Mongolia is the ultimate mounted unit warmonger, and can rip apart the. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. These guides are no longer updated. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. . This raises the number of luxuries in the. A very straightforward scientific civ, Korea makes a great introduction to Rise and Fall's mechanics. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The "Other Guides" section of every Vanilla guide has links to every other. Summary. 217 ratings. Zigzagzigal's Guides - Portugal (GS) + Arabia (GS) Zigzagzigal's Guides - Byzantium (GS) + Rome (GS) Anglican Buff Idea: High/Low Church Slider. Hello everyone. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 2. This impressive collection of guides contains strategy for every leader/civ, glossary of terms, victory skew, and instructions to help you understand it all. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. From that the Indonesians can create more faith than pretty much anyone else. Here, I detail Polish strategies and counter-strategies. Rise and Fall Expansion. Rise and Fall Expansion. These guides are no longer updated. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. I read Zigzagzigal's guide. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Introduction. As an example, Stirrups now takes longer to research. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. The Rise and Fall counterpart to this guide may be found here. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Zigzagzigal's Guides - Khmer (Vanilla) By Zigzagzigal. After the ancient era when your War Carts. 218 ratings. Per page: 9 18 30. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Here, I detail Arabian strategies and counter-strategies. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. 210 ratings. While there are complex hidden details India has, they're nonetheless an easy-to-pick-up Civ which can play culturally or scientifically particularly effectively. Following this guide requires the Gathering Storm expansion. He outlines good religions and tactics to win for each civ that point out things you might not realise. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. 103 ratings. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Pre-Rise and Fall content packs. Following this guide requires the Gathering Storm expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail Dutch strategies and counter-strategies. It's a tricky Civ to get the hang of, but this guide. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). If you come across another civ that's ripe for conquest while your War Carts are still reigning supreme, don't hesitate to knock them out of the game. . Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Japanese strategies, uniques and how to play against them. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. . Per page: 9 18 30. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. Strategy Guide for Civilization VI. The Dutch can expand quickly in the early game, reap the cash rewards and unleash a powerful navy upon the world. Pre-Rise and Fall content packs. Here, I detail Chinese strategies andZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. ‎‏‏‎‎‏‏‎See the marvels of. The Maya are best at scientific victories. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. The Huns fight and win very early on, and are great fun to play. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Following this guide requires the Gathering Storm expansion. Introduction. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture. Here, I detail Georgian strategies and counter-strategies. Pre-Rise and Fall content packs. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Rise and Fall Expansion. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. This guide goes into plenty of detail about Oriental strategies, uniques and select to play. These guides are no longer updated. Following this guide requires the Gathering Storm expansion. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to Carthage (BNW) Introduction Note: Carthage requires the Gods and Kings expansion. . If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Georgia now receives +50% production towards all wall buildings, including their UB. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Phoenician strategies and counter-strategies. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. All wall types have also been buffed to offer more outer defences. Following this guide requires the Gathering Storm expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. Award. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. 33 ratings. The Nobel Prize in Literature offers additional album sales for Rock Bands as a reward. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). This guide goes in a fair level of detail about uniques, tips and tricks and how to. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Killing units restores up to 30 health. The civ's uniques. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. How to bypass the 2K launcher. 41 ratings. 42 ratings. This would be a really good way of pointing players who want to start Slayer to the quest. The removal of Oligarchy stacking has lessened the potential of Impi somewhat. This alone is a massive advantage. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Initial build order is 1-3 Scouts (depending on initial production), Monument. Per page: 9. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Every civ has interesting lesser-known tricks and features. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. Carthage is a powerful warmonger with good economic support. Following this guide requires the Gathering Storm expansion. Here, I detail Russian strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Here, I detail Brazilian strategies and counter-strategies. Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) 36 -. Zigzagzigal's Guides - Poland (R&F) By Zigzagzigal. Nader Shah is best at domination with a cultural backup, much like Cyrus. These guides are no longer updated. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. Introduction. 101 ratings. The "Other Guides" section of every Vanilla guide has links to every other Vanilla guide. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. Zigzagzigal's Guides - America (GS, no additional content)Mongolia. 181 ratings. 2. Rise and Fall Expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. I personally got started with Filthyrobot's tutorials. That's why I don't like talking about build orders and the like; it's not particularly fun. 66 ratings. 2. Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. This guide is divided into multiple sections explaining how best to use and play against this specific civ. These guides are no longer updated. Ours is a realm of iron and gold; of military might and opulent palaces. 3. Poland is a unusual civ because it's designed for early warfare that transitions into peaceful play more easily later in the game. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization…Zigzagzigal's Guide to Carthage (G&K) by Zigzagzigal. 71 ratings. Following this guide requires the Gathering Storm expansion. 117 ratings. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. This guide goes into plenty of detail about Chinese strategies, uniques and how to play against them. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially around floodplains. 190 ratings. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. Some other things to make the transition easier: Early and effiecient expansion, aim for 10 cities by turn 100. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. Every civ has interesting lesser-known tricks and features. Zigzagzigal's Guides - Civ Summaries (GS) By Zigzagzigal This guide introduces all the civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Every civ has interesting lesser-known tricks and features. 28 ratings. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Zigzagzigal is the reason I can beat civ on any difficultly above King. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Gaul overwhelms enemies with sheer. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Located around modern-day Tunisia, Carthage. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. g. Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. These guides are no longer updated. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. 153 ratings. The "Other Guides" section of every Vanilla guide has links to every other. Terminology used in this guide and not in-game is explained here. A few notes on Gran Colombia from Zigzagzigal's guide that might not be immediately obvious: The ability to promote & move on the same turn applies to Rock Bands and Apostles as well, which is a very handy boost if you're going for a tourism or religious victoryZigzagzigal's Guides - America (GS, all additional content). ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Following this guide requires the Gathering Storm expansion. Sweden is a flexible nation, but it does best at the art of diplomacy. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Zigzagzigal's Guides - Korea (R&F) By Zigzagzigal. . The "Other Guides" section of every Vanilla guide has links to every other. Zigzagzigal's Guide to the Huns (BNW) By Zigzagzigal. 33 ratings. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. 65 ratings. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. As always, the guide provides an overview of each of Ethiopia and Menelik's unique abilities and units, and then goes into greater detail on how to put it all together in an actual game. Terminology used in this guide and not in-game is explained here. Terminology used in this guide and not in-game is explained here. The addition of an. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions.